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Summary
In the midst of the Second Keyblade War, an unforeseen incident ends up separating one Guardian and one Seeker of Darkness from both their respective teams.
Now, mysteriously freed from Xehanort's possession, confused (plus his stupid memories deciding to act up at the most inconvenient time), Marluxia takes it upon himself to care for the injured young boy stranded with him and to return him to his friends, even if he doesn't understand what compels him now.
Ven doesn't have the faintest clue why this man suddenly switched from attempting to murder him to now being the only reason he's alive (or why he seems so familiar), but it's not like he has a choice right now. At least, despite how unimaginable it seems, this man doesn't appear to like Xehanort any more than he does.
Both stranded, both struggling with their memories, the unlikely trucies cautiously begin to bond as they make the most of their situation. But when the reality of the war they had momentarily escaped returns with a vengeance, will anything change from how it was foretold to end ages ago? -
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After returning from the Realm of Darkness, it's becoming very clear that Ventus probably shouldn't have gone there.
Not only is he struggling with his lost memories, his internal darkness, but also his past and his true identity, but now he's threatened by two of the Guardians' old enemies who now appear to have several unfathomably powerful Keyblade wielders under command.
Regardless, Ven's friends will do anything to keep him safe.-----------------
Finally, after being separated from decades - centuries, scattered all across space and time, the Union Leaders are back. Hearts restored, memories recovered, and Keyblades in hand, there's only one thing moving.
One leader who is still amnesiac, still missing his real Keyblade, and is still lost. And also happens to be stuck with the single most arrogant, block-headed key slingers the Union Leaders have ever seen.
Doesn't matter if they're the "good guys" here.
Nothing will keep Lauriam, Ephemer, Skuld, and Brain from getting back their friend(OR: Ventus is getting his memories back, and his old friends want their little brother back, but that puts them at odds with the Guardians of Light.)
Recent bookmarks
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Summary
Ephemer hummed softly, placing his hands triumphantly on his hips. Everything was exactly as he had planned.
Today was his turn to organize a nice evening for his friends.
"Union Leaders bonding time!" as Skuld jokingly called it.
Once a week, when all of their tasks were completed, they would meet up simply to spend time together in private, free from their responsibilities. The gathering always ended with a mandatory sleepover. Like the group of friends they were becoming more and more with each passing day.Or…
Once a week, the five Union Leaders set aside their duties to simply be children again. This time, what begins as a quiet night slowly turns into an evening full of memories, as each of the Union leaders finds the courage to talk about the lives they left behind.
Bookmarked by WaywardGale
04 Jul 2026
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The split-second that Sora's Keyblade raked across his chest was all it took for all the memories to come rushing back. All of his existence, he had been chasing after the ghostly figments in the back of his mind. Now, Marluxia remembered everything - here at the end - and he could do nothing but laugh at the twisted irony of it all.
A small look into Marluxia's head during the confrontation at the Keyblade Graveyard, and some speculation as to why he rejoined the New Organization.
Bookmarked by WaywardGale
22 Jun 2026
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Summary
The Foretellers actually talk to each other.
Bookmarked by WaywardGale
09 Jun 2026
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Summary
Ephemer takes Ventus to go look at the snowfall.
Bookmarked by WaywardGale
02 Apr 2026
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With Hope Crossed On Our Hearts by Shadow8Phantom
Fandoms: Deltarune (Video Game), Kingdom Hearts (Video Games)
03 Jun 2026
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Fate. Destiny. Such things seem unavoidable. But sometimes the Heart carries a strength that can shake the very foundation of the world itself. And, as Susie will find out soon enough, those of others as well. When the Darkness consumes everything she knows, she is trust into a new kind of adventure among many different worlds, meeting new people, learning things beyond her imagening, searching for her friends and facing different dangers. And among all this, with Hope crossed on her Heart and Keyblade in hand, perhaps Susie will find a better ending than the one set in stone by the Prophecy itself.
Bookmarked by WaywardGale
02 Mar 2026

